We started off going way back to Ancestral Recall, one of the busted best blue mtg cards draw spells of all time
I'm also running Door of Destinies, Obelisk of Urd, and Coat of Arms, though that last artifact can really backfire when played against another deck that is focused on a single creature type
Once per turn, you benefit from creatures going into your graveyard from anywhere
Its base cost is three mana (three green) plus an additional X, where X represents the amount of mana the controller pays
A three mana instant 2 for 1 is a good card, Esper Charm was played a lot in that capacity
My decision to play 16 lands was a bit of a no brainer, though I mightve played 17 lands with Access Tunnel as a bit of a compromise as the 17th land with a higher curve